![]() Also their was a risk of friendly fire if friends manoeuvred within a units arc of fire. To simulate the surprise and confusion in British ranks, their musketry was randomly reduced, gradually increasing through the battle as more men fell into line and became aware of an enemy presence. They too were subject to randomised directional movement, but less so as they were operating on familiar ground. The British were pinned to their positions until firing broke out.Our battle, starting at 22.00, had an initial visibility of 200 paces which rapidly dropped to 100 paces as the summer night set in. Visibility is controlled by C&G after inputting the time of day/night and start weather conditions.As they were moving over unknown ground in the dark trying to stay in formation, we reduced movement to half normal. The picture above shows where the various battalions ended up during their approach march. Units moving outside of close proximity to friends and enemy formations had their direction of march randomised.To simulate the conditions outlined we had the following special rules: Picture to illustrate the direction of march in the first hour of nightfall ![]() The French were attempting to get a sizable body of troops on the summit to gain control and hold it until the hours of daylight, enabling the French to turn the allied line.Follow up British units were confused and unsure if they were under attack and from what direction. The darkness and poor British picket duty (also displayed at Casa de Salinas) allowed the French to approach undetected and catch the forward KGL brigades by complete surprise, breaking them in the initial attack.The darkness caused the two flanking regiments to get lost during the advance and end up returning to French lines after failing to make contact with the enemy. ![]()
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